If your games are crashing to desktop during the initial "Compiling Shaders" screen with an "Out of Video Memory" error (even on a 16GB/24GB GPU!) or mid-game with DXGI_ERROR_DEVICE_HUNG, here is the verified 3-step checklist that solves 95% of cases:
1. BIOS Microcode Update: Ensure your motherboard BIOS is updated to the latest AGESA (for AM5 DDR5-6000 stability) or Intel 0x12B microcode with "Intel Default Settings" power profile enabled—Oodle decompression during UE5 shader compilation exposes unstable CPU ring/core voltages immediately.
2. 4-DIMM DDR5 Downclocking: If you populated all 4 RAM slots with DDR5, XMP/EXPO at 6000–6400 MT/s will often fail memory training or throw silentWHEA errors under GPU heat. Use 2 DIMMs in slots A2/B2 or step frequency down to 5600 MT/s.
3. Clear DirectX & GPU Driver Shader Cache: Run Windows Disk Cleanup -> DirectX Shader Cache after any major game patch or GPU driver update using DDU.